Sorry guys… I know i’ve let you down…

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Sorry guys… I know i’ve let you down…

It took a long time to be released on Dlsite…

..And there are some changes after the Final demo.

– Web version was deleted. (DLsite rejected)
– Add 1 animation. (girl on girl)
– Add 7 Girl Object.
– Maid can use Lightning storm.

I’ve made uncensored patch but it’s not working..
I’m trying to find a way..

Honestly.. i’ve played my game so many times..
not so funny.. bored..

…please don’t expect too much.. it’s just hentai game..

And sorry again about her shoes…


Dungeon & Maid released on DLsite

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200x40DLsiteEnglish

http://www.dlsite.com/maniax/work/=/product_id/RJ162431.html

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95 thoughts on “Sorry guys… I know i’ve let you down…

  1. the red shoes are amazing, Please. this mod looks so great. Just slow down the animation-speed and maybe make it 5 sec longer. special for gallery. This mod was taking my breathe at the first view. So beautiful.

  2. wow just…. wow, both of these games are really in my top 3 they are just way too good and i loved the characters especially the maid she is so cute and sexy lol but anyways im looking forward to your next game keep up the good work man πŸ˜€

  3. Don’t say it’s just a hentai game. To me, it’s like art. I mean it is art. They’re handpainted, right? That’s awesome.

    On another note, why does DLsite say that this game has 44 animations in total? I cleared the game and found only 23. Despite that I’m in love with this game. We need more games with MCs with big butts. I love ’em and I can’t lie.

    Love your game. Keep up the good work. This was a major step up since Dark Star which was awesome game too. The graphics and the smoother animations. Like I said I love this game. I hope to see more from you soon.

  4. hello I the fan of your creativity to me was fallen in love the game dungeon&maid and it would be desirable to learn whether game will develop and that for compositions ispolnutsya in game…thanks

  5. This game is amazing, I played by hours and its so entertaining too πŸ™‚ its controls remind me to the Megaman games, but its a little bit short. This game will have a continuation? 😦

  6. @Grimhelm, i hope you’re still doing these kind of games, they are simple and yet beautiful. I wonder why you feel sorry for it. Be encourage because i think a lot of people that still playing your games are not just players, they are artists like you and me personally, I admire your taste in colours, your style of characters and actually everything. Continue your passion.

  7. I am a fan of DARKSTAR and I think Dungeon and Maid was a whole lot better on the technical side, but the style and punishment in DARKSTAR was better, the girl, the voicing and the monsters also. I hope to see a DARKSTAR 2 some time.

  8. Both of these games have a ton of potential! But there are a lot of problems with both of them that just didn’t make them successful games.
    The art work is probably the one thing that is perfected about these games.
    For DARK STAR the game play and game mechanics are the main thing holding this game back.
    Here are a few suggestions.

    ==== DARK STAR ====
    – The character walks instead of running.
    Why have the character only able to walk and not run to get away from enemies and there attacks. The Character in Dungeon and Maid moves at a good pace without being too fast. So why couldn’t the character in DARK STAR move like that?

    Doesn’t jump high enough or far enough for a platforming style game.
    A game like this where the levels are nothing but platforms shouldn’t have a character that needs to make the most perfect jump every time you need to jump. In Dungeon and Maid the character could jump, double jump, and dash. There was never a problem of having to make the most perfect jump each time you wanted to get onto a different platform. You had way more options to make a jump onto a platform. You could even over jump and go passed the platform you were trying to land on. In DARK STAR that was never possible. You could only jump from the very edge of one platform just to barely make it onto the next platform. If the jump wasn’t done perfectly like that you just lose. 😐
    Character jumps vertically better than horizontally.
    When all the levels are more horizontal than vertical, it doesn’t make much sense to have a character that jumps vertically better than horizontally. If the character could “RUN” it might be more balanced, and the character would jump equally horizontally as they can vertically. But it is just weird for a character to jump like twice as high as they can jump far. It just feels like some very wrong physics for a platformer style of game.
    The Character drops like a lead weight when jumping off of platforms to lower platforms.
    In Dungeon and Maid the character didn’t have a problem with falling too fast, but in DARK STAR you gain way too much speed too fast when falling. If you had given the character in DARK STAR the same movement mechanics as the character in Dungeon and Maid, DARK STAR would have been a much better game.
    Only shoots weapon to the left or right.
    It’s really annoying when you can only shoot left or right and not up, up left, up right, down left, down right, and down to hit the enemies that are just above or below your field of fire. XD Trying to fix this problem with spread weapon upgrades is just lame. 😐 It works for a character like Mega Man because of his small size and the scale of the level around him, also he could move and jump better. But for a taller, thinner character like the girl in DARK STAR, only being able to shoot left or right “the Mega Man way of fighting” just doesn’t work. The game play and game mechanics should have been made more like a Metroid game, giving the player the ability to move around more and have more control over the characters firing arc.
    All the weapons and upgrades suck.
    These weapons are some of the least creative weapons you could put into a game. Starting off with a basic laser gun is fine. It makes sense to start with, but having the other weapons/upgrades be just a wider spread version of it is really disappointing. When the enemy is in front of you it’s easy to just spam lasers and kill them. But when they are just below your field of fire you can’t hit them with any of the weapons even with all the upgrades. It’s just not a balanced system for the weapons, or for the way the enemies attack. Now if there were different types of weapons like maybe a grenade launcher that could drop down to lower places to hit enemies things might be different. Or if the player could shoot in 8 directions instead of just 2 directions things would be different. But it’s just not fun when the game makes you just slowly inch your way forward spamming lasers to kill all the enemies but the ones that are just not possible to hit because of their position. If you are going to have different weapons/upgrades they should work differently too.
    Enemy spam fire is OP.
    The player is not the only one that spams fire. The enemies also spit a spread shot which just does a ton of damage. Most of the time you take far more damage from the enemies fire than you do from the enemy fucking you. WAIT WHAT?! I thought this was a “Hentai” game. The enemies should be defeating the player by fucking them, not spamming fire. It would of course be boring to have all the enemies just trying to rush at you only to get killed by the players spam fire. So what can we do about this? Well there are many things. The enemies could spit some kind of web or goo that can slow the player down or even trap them in place. Unless the player can jump or duck to avoid it the enemies that do this would have just enough armor/health to get up to the player through the laser fire in order to fuck them. If the player avoids the shot then hit and run tactics will give the player the edged needed to beat the enemy. Or the spit could stun the player for 1-3 secs, giving the enemies time to move in for the fuck. Or it could get on the players weapon and disable it for a short time, forcing the player to just run from the enemies trying to fuck the player. The enemies could also have tentacles the can reach a longer range to just grab the player and fuck them like some of the enemies in Dungeon and Maid, but maybe make them not move that fast and make them move much more like tentacles do. There is a ton of options to make enemies challenging without them just spamming fire that takes way all the players health instantly and makes the game painfully hard and not fun.
    Terrible level design.
    I know this is a platform style game and all, but why are most of the levels just tiny platforms with a big instant death pit below?! 😦 This is a “Hentai” game. The player shouldn’t lose every time they miss a jump. They should only lose by getting fucked by the enemies. There shouldn’t even be any instant death pits. In Dungeon and Maid we don’t have that problem. There are pits of spikes and pits of tentacles. There should just be tentacles and not spikes, but I will talk more about Dungeon and Maid at another time. The level design in DARK STAR is really very poorly done. It’s almost like world 1-1 of Super Mario Bros, but was less fun because it’s just one big pit. The 1st and 3rd level look like they are made of mostly rock but it’s all just too flat. They should have some bit of slopes and hills in them and not be just a boring flat path you move to the right and that’s it. The level design in Dungeon and Maid was a lot better. I’m sure everyone will agree. I think for a game like this the levels should be more like a maze and give the player different paths and places to explore. A game like this with such a dark tone to it… It is called “DARK” STAR after all, should have a much more complex level design to it like a Metroid or Castlevania game. The kind of level where the players can get a bit lost, but have a few secrets to find. You should have a look at the levels in those games to get some ideas about making better levels. Also Axiom Verge is another really good game you should look at for stuff like level design and weapons/upgrades.
    Clothes/Armor shouldn’t be part of your health/HP.
    I see many other Hentai games make this mistake too. For some if your health bar goes below 50% then the clothes just disappear. In DARK STAR it only keeps the character from getting raped by the first hit they take. But you still lose health. Health and clothes/armor should be 2 different things. It could work like the shields in Sonic, protecting the player from taking any damage and disappearing after taking the hit. Or it could be in parts. Like after each hit you lose a part of clothes/armor, (shirt, then skirt, then panties) after that the enemies can fuck you and you lose health. But in DARK STAR you lose the clothes and still take a lot of damage from the first hit you take. What is the point of the character even wearing clothes if it doesn’t really help? The clothes/armor should have it’s own health bar and have items you can pick up to repair it.
    No replay-ability.
    Both these games are very short and after beating them, there is no real reason to play them again. I think unlocking things in the gallery is just too easy and there isn’t much to unlock. If an enemy just starts fucking you it is automatically unlocked in the gallery. So there really isn’t a reason to go back and play the levels again. How it should be set up is like this. To unlock the enemy animations in the gallery, you should only unlock them if an enemy fucks you and finishes. XD Most players would be trying to break free from the enemies as fast as possible to not lose so much health. So they wouldn’t unlock the animations in the gallery. On the other hand if they do let the enemy fuck them and finish. Your health would be so low you might not be able to finish the level and would have to start it all over again. So maybe the first time you would go and just beat it trying not to take damage. And the 2nd time playing through of the game you are trying to get to the enemies you need to unlock. Maybe it could be made even more challenging to unlock the enemy animations by making it so that you and the enemy kind of have to cum at the same time. XD The player would need to get to the enemy they are trying to unlock with just the right amount of health. Too much health and the enemy finishes before you do. Too little health and you get finished before the enemy does. What would really make this challenging is having different enemies go for longer than others and do more damage. You would have to figure out just the right amount of health you need to get it. That’s just one crazy idea for a challenge. But it would also be great if there was other things hidden in the levels you collect to add to the gallery. Like concept art for the character and enemies. And maybe a few hentai pictures of the enemies fucking the character. Not the game sprites and animations, but more like fan art of the character and enemies. Also maybe their could be different outfits for the character that could be unlocked, maybe a bonus level or 2, and maybe a survival mode where the player is in a large room or area and enemies randomly spawn on the edges of the map and move in to attack the player. The difficulty and number of enemies would slowly increase over time. But adding some challenges and achievements to the game would be great to give the player more to do.

    There is a lot more I could add and suggestions I could make. I know I made a really long wall of text here, but even with all the problems I have pointed out about this game there is just as much as it that I like. So you shouldn’t feel like you have failed and give up on these games. I think these games are just in alpha and is just not finished yet. With some more work on the game play and game mechanics this game could be great. Both of these games could be great. And I really hate seeing something that could be really great just get abandoned. So please don’t give up. You haven’t let us down, if you are still trying and you never give up.
    And if you need help with making your games, I do have a few skills that could help you as well as a lot of free time. ;D

  9. Don’t press yourself like that, this game is amazing, far more beautiful than any game I ever saw of it’s genre. Your games are art, I hope you keep on working on it, because I’ll support for every release you do and buy them, they deserve it. I could only say that they’re so good that they feel way too short to me, I just want it to never end. That kind of magic is doesn’t happen to me even in AAA games lately, so you can just imagine how much you impress me.

  10. Man, your job is great and beautiful, do not press yourself like that, do not cover yourself like that. Your 2D games are not just erotic, you’re from pro-environment and art attention. This makes your work unique, the lights of the attacks, the spells. I remember castlevania symphony of the night, please do not give up.

    You have all my support.

  11. I really don’t like what people are calling “extreme fetishes”. The guro and egg laying stuff is just gross. DX I really hope this next game doesn’t force that kind of thing on us.

    But I’m glad to see you are back Grimhelm. πŸ™‚

      • The problem I’m seeing with the design is that they look too much like the xenomorphs from Aliens.
        Have you seen the Dark Star remake “darkexecutor2” is working on. I’m helping him work on it. It doesn’t look like he has posted any new stuff on it yet. But I’m creating a lot of art assets for it.
        Well my pen tablet died on me so right now I’m waiting for my new one.
        And I never played Parasite in City so not 100% sure what you mean.

      • Guys, pls don’t argue with each other, after all, it’s up to Grimhelm about adding some fetishes or not, maybe he has anything else in his plan:) From the logical point of view, egg laying was present in Aliens franchise from its start and using some other way to lay eggs is logical, as well as pregnancy,mutations and other consequences, but on other hand I think that it would be better just to make some options menu with fetishes, so when egg laying is toggled off then egg laying hentai animations are not played and those decorations (like hanging pregnant girls with eggs / etc.) are not shown in the level. The same goes with other extreme stuff, using such system will provide wide range of players being satisfied. I like how Kooonsoft solved it in its Shinobi/Witch Girl series, you can just toggle off the stuff you don’t like and it’s saved. Regarding 2-3 stages for each H-animation – yeah, that would be great improvement and as far as I remember some animations in Dark Star had several stages (like licking girl’s pussy -> insertion -> sex (there can be some random scene choosing here) -> orgasm), but Dungeon Maid animations were more monotonous comparing to Dark Star’s.

      • Yeah, that is why I said “I really hope this next game doesn’t FORCE that kind of thing on us.” Giving people the option to turn that stuff on/off wouldn’t be forcing it on people. And in the movie Aliens they ripped their way out of people killing them. Which only sick people that are into guro/snuff would like. DX
        And in Dungeon & Maid most of the enemy designs were crap. The were all so boring and generic compared to the much more original enemy designs of Dark Star… …Well not the boss at the end of Dark Star but all the other designs were cool.

  12. i discovered your game the last year and i still play it till now OMG the designe of the monsters in dark star is just gorgeous !!!!!!!!
    if only you are posting your art somewher , giger and ridley scott would be happy to play this game ;p
    i liked the difficulty and challenge proposed in the game
    hope you”re coming bacck soon
    a fan from tunisia

  13. Hi, it is so nice to see that you are making another new game now. I have bought your both games, and the characters look amazing. Since many of us are all interested in fetish, maybe more details about feet, heels or stockings are expected. Also, I suggest that the characters you created deserve better sexier voices, maybe a japanese actor is what you need. You are the best, man.

  14. I am looking forward to this new game and I agree to all the aforementioned.Hopefully we will see something in the not to distant future? I am running low on good monster games.

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